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Mod Settings

Each setting is shown as a Drop-down. Click to expand and reveal description, type, sub-options, and default value.


Confirm Ejections Mode
  • Type: Option
  • Description: Choose how much information is revealed upon ejection — team, role, or nothing.
  • Default: Role
  • Options: None, Team, Role
Show remaining Impostors on ejects
  • Type: Toggle
  • Description: Displays the number of Impostors still alive after someone is ejected.
  • Default: ✔️
Show remaining Neutral Killers on ejects
  • Type: Toggle
  • Description: Reveals how many Neutral Killer roles are still alive when a player is ejected.
  • Default: ✔️
Show remaining Coven on ejects
  • Type: Toggle
  • Description: Displays how many Coven members remain in the game after an ejection.
  • Default: ✔️
Show what team the ejected player’s role is on
  • Type: Toggle
  • Description: When enabled, reveals the faction (Crewmate, Impostor, Neutral, etc.) of the ejected role.
  • Default: ✔️
Confirm Egoists on ejection
  • Type: Toggle
  • Description: Shows if an ejected player was an Egoist.
  • Default: ✔️
Confirm Lovers on ejection
  • Type: Toggle
  • Description: Displays if the ejected player was part of a Lover pair.
  • Default: ✔️
See ejected roles in meetings
  • Type: Toggle
  • Description: Shows the role of ejected players during the meeting.
  • Default: ✔️
Show Different Ejection Message for Some Roles
  • Type: Toggle
  • Description: Enables special ejection messages for roles like Jester, Innocent, or Executioner.
  • Default: ✔️

Random Maps Mode
  • Type: Toggle
  • Description: Enables random map selection before each game.
  • Default:
Chance that the map is The Skeld
  • Type: Percentage
  • Description: Probability of selecting The Skeld when maps are randomized.
  • Default: 0
Chance that the map is MIRA HQ
  • Type: Percentage
  • Description: Probability of selecting MIRA HQ.
  • Default: 0
Chance that the map is Polus
  • Type: Percentage
  • Description: Probability of selecting Polus.
  • Default: 0
Chance that the map is dlekS ehT
  • Type: Percentage
  • Description: Probability of selecting the reversed version of Skeld.
  • Default: 0
Chance that the map is Airship
  • Type: Percentage
  • Description: Probability of selecting Airship.
  • Default: 0
Chance that the map is The Fungle
  • Type: Percentage
  • Description: Probability of selecting The Fungle.
  • Default: 0
Random Spawns
  • Type: Toggle
  • Description: Enables randomized player spawn locations within the map.
  • Default:
Additional Spawn Locations (Airship)
  • Type: Toggle
  • Description: Adds extra spawn zones specific to Airship.
  • Default:
Variable Electrical (Airship)
  • Type: Toggle
  • Description: Alters Electrical layout each game on Airship.
  • Default:
Disable Moving Platform (Airship)
  • Type: Toggle
  • Description: Disables the moving platform (gap room) on Airship.
  • Default:
Disable Spore Triggers on Fungle
  • Type: Toggle
  • Description: Prevents spores from activating on The Fungle.
  • Default:
Disable Zipline (Fungle)
  • Type: Toggle
  • Description: Disables all zipline interactions on The Fungle.
  • Default:
Disable Use From Top
  • Type: Toggle
  • Default:
Disable Use From Under
  • Type: Toggle
  • Default:
Disable Zipline for Crewmates
  • Type: Toggle
  • Default:
Disable Zipline for Impostors
  • Type: Toggle
  • Default:
Disable Zipline for Neutrals
  • Type: Toggle
  • Default:
Disable Zipline for Coven
  • Type: Toggle
  • Default:
Zipline Travel Time from Bottom to Top
  • Type: Time (seconds)
  • Description: Duration to zipline upwards on The Fungle.
  • Default: 4.00
Zipline Travel Time from Top to Bottom
  • Type: Time (seconds)
  • Description: Duration to zipline downward on The Fungle.
  • Default: 2.00
Reset All Doors After Meetings
  • Type: Toggle
  • Description: Automatically resets door states after each meeting.
  • Default:
Mode
  • Type: Option
  • Description: Choose how door states are handled post-meeting.
  • Default: Random
  • Options: Open All, Close All, Random
Change Decontamination Time (MIRA HQ/Polus)
  • Type: Toggle
  • Description: Allows custom duration for decontamination.
  • Default:
Decontamination Time On MIRA HQ
  • Type: Time (seconds)
  • Default: 3.00
  • Range: 0.5 - 10
Decontamination Time On Polus
  • Type: Time (seconds)
  • Default: 3.00
  • Range: 0.5 - 10
Disable Devices
  • Type: Toggle
  • Description: Disables access to certain information-gathering devices across different maps.
  • Default:
Disable Skeld Devices
  • Type: Toggle
  • Default:
Disable Admin
  • Type: Toggle
  • Default:
Disable Cameras
  • Type: Toggle
  • Default:
Disable MIRA HQ Devices
  • Type: Toggle
  • Default:
Disable Admin
  • Type: Toggle
  • Default:
Disable DoorLog
  • Type: Toggle
  • Default:
Disable Polus Devices
  • Type: Toggle
  • Default:
Disable Admin
  • Type: Toggle
  • Default:
Disable Cameras
  • Type: Toggle
  • Default:
Disable Vitals
  • Type: Toggle
  • Default:
Disable Airship Devices
  • Type: Toggle
  • Default:
Disable Cockpit Admin
  • Type: Toggle
  • Default:
Disable Records Admin
  • Type: Toggle
  • Default:
Disable Cameras
  • Type: Toggle
  • Default:
Disable Vitals
  • Type: Toggle
  • Default:
Disable Fungle Devices
  • Type: Toggle
  • Default:
Disable Binoculars
  • Type: Toggle
  • Default:
Disable Vitals
  • Type: Toggle
  • Default:
Ignore Conditions
  • Type: Toggle
  • Description: Ignores player-based conditional triggers for disabled devices.
  • Default:
Ignore Impostors
  • Type: Toggle
  • Default:
Ignore Neutrals
  • Type: Toggle
  • Default:
Ignore Crewmates
  • Type: Toggle
  • Default:
Ignore After First Death
  • Type: Toggle
  • Default:

Starting Kill Cooldown
  • Type: Time (seconds)
  • Description: Duration before the first kill is allowed in a round.
  • Default: 18.00
  • Range: 1 - 60
Reset First Kill Cooldown
  • Type: Toggle
  • Description: Resets the kill cooldown at the start of each game.
  • Default:
Extra Kill Cooldown on Polus
  • Type: Time (seconds)
  • Description: Adds extra cooldown for kills when on Polus.
  • Default: 0.00
  • Range: 0 - 60
Extra Kill Cooldown on Airship
  • Type: Time (seconds)
  • Description: Adds extra cooldown for kills when on Airship.
  • Default: 0.00
  • Range: 0 - 60
Extra Kill Cooldown on Fungle
  • Type: Time (seconds)
  • Description: Adds extra cooldown for kills when on The Fungle.
  • Default: 0.00
  • Range: 0 - 60

Camouflage during Comms Sabotage
  • Type: Toggle
  • Description: Enables camouflage effects (players appear identical) when Comms are sabotaged.
  • Default:
Disable on MIRA HQ
  • Type: Toggle
  • Description: Disables the camouflage effect on the MIRA HQ map.
  • Default:
Disable on Fungle
  • Type: Toggle
  • Description: Disables the camouflage effect on The Fungle map.
  • Default:
Limit
  • Type: Toggle
  • Description: Enables advanced restrictions on how often camouflage can activate.
  • Default:
Set Chance of Camouflaging (each time Comms are sabotaged)
  • Type: Toggle
  • Description: Allows camouflage to activate based on a chance each time Comms are sabotaged.
  • Default:
Chance of Camouflaging
  • Type: Percentage
  • Description: Probability that camouflage occurs when Comms are sabotaged.
  • Default: 50
  • Range: 0 - 100
Set Frequency of Camouflaging (= only camouflage every X sabotages)
  • Type: Toggle
  • Description: Camouflage will only occur once every X sabotage events.
  • Default:
Frequency of Camouflaging
  • Type: Number
  • Description: Number of sabotages required before camouflage can activate again.
  • Default: 2
  • Range: 1 - 10
Set Maximum Times of Camouflaging
  • Type: Toggle
  • Description: Restricts how many times camouflage can activate within a game or round.
  • Default:
Maximum Times of Camouflaging Per Game
  • Type: Number
  • Description: Maximum camouflage triggers allowed during the entire game.
  • Default: 3
  • Range: 1 - 30
Maximum Times of Camouflaging Per Round
  • Type: Number
  • Description: Maximum camouflage triggers allowed per round.
  • Default: 1
  • Range: 1 - 10
Disable body reporting while camouflaged
  • Type: Toggle
  • Description: Disables the ability to report dead bodies while camouflage is active.
  • Default:

Modify Sabotage Cooldown
  • Type: Toggle
  • Description: Allows setting a custom sabotage cooldown.
  • Default:
Sabotage Cooldown
  • Type: Time (seconds)
  • Default: 30.00
  • Range: 1 - 60
Modify Sabotage Time Limit
  • Type: Toggle
  • Description: Enables changing the timer duration before each sabotage causes defeat.
  • Default:
The Skeld Reactor Time Limit
  • Type: Time (seconds)
  • Default: 30.00
  • Range: 5 - 90
The Skeld O2 Time Limit
  • Type: Time (seconds)
  • Default: 30.00
  • Range: 5 - 90
MIRA HQ Reactor Time Limit
  • Type: Time (seconds)
  • Default: 45.00
  • Range: 5 - 90
MIRA HQ O2 Time Limit
  • Type: Time (seconds)
  • Default: 45.00
  • Range: 5 - 90
Polus Reactor Time Limit
  • Type: Time (seconds)
  • Default: 60.00
  • Range: 5 - 90
Airship Reactor Time Limit
  • Type: Time (seconds)
  • Default: 90.00
  • Range: 5 - 90
The Fungle Reactor Time Limit
  • Type: Time (seconds)
  • Default: 60.00
  • Range: 5 - 90
The Fungle Mushroom Mixup Duration
  • Type: Time (seconds)
  • Default: 10.00
  • Range: 5 - 90
Fix Lights Special Settings
  • Type: Toggle
  • Description: Enables advanced options for handling the lights sabotage panels.
  • Default:
Block Switches When They Are Up
  • Type: Toggle
  • Description: Prevents toggling light switches that are already in the “up” position.
  • Default:
Disable Viewing Deck Lights Panel (Airship)
  • Type: Toggle
  • Description: Disables access to the Viewing Deck lights panel on Airship.
  • Default:
Disable Gap Room Lights Panel (Airship)
  • Type: Toggle
  • Description: Disables access to the Gap Room lights panel on Airship.
  • Default:
Disable Cargo Lights Panel (Airship)
  • Type: Toggle
  • Description: Disables access to the Cargo lights panel on Airship.
  • Default:
Disable Sabotages
  • Type: Toggle
  • Description: Completely disables all sabotage options for Impostors or other roles.
  • Default:
Disable Reactor Sabotage (The Skeld & MIRA HQ)
  • Type: Toggle
  • Default:
Disable Reset Seismic Stabilizers Sabotage (Polus)
  • Type: Toggle
  • Default:
Disable Avert Crash Course Sabotage (Airship)
  • Type: Toggle
  • Default:
Disable O2 Sabotage (The Skeld & MIRA HQ)
  • Type: Toggle
  • Default:
Disable Comms Sabotage
  • Type: Toggle
  • Default:
Disable Lights Sabotage
  • Type: Toggle
  • Default:
Disable Mushroom Mixup Sabotage (Fungle)
  • Type: Toggle
  • Default:
Disable Doors Sabotage
  • Type: Toggle
  • Default:

Disable Task Win
  • Type: Toggle
  • Description: Prevents players from winning via task completion.
  • Default:
Disable Task Win If All Crewmates Are Dead
  • Type: Toggle
  • Description: Disables task victory if all crewmates are eliminated.
  • Default: ✔️
Disable Task Win If All Alive Crewmates Are Converted
  • Type: Toggle
  • Description: Prevents task win if all remaining crewmates are converted to another faction.
  • Default: ✔️
The team that wins by critical sabotage time limit if there are no Impostors alive
  • Type: Option
  • Description: Choose which faction wins if sabotage ends the game with no living Impostors.
  • Default: Impostors
  • Options: Impostors, Neutral Killers, Coven
If the selected team is dead, then the winning team is
  • Type: Option
  • Description: Determines fallback winner if the above-selected team is dead.
  • Default: Impostors
  • Options: Impostors, Neutral Killers, Coven

Shield the person who got killed first in the last game
  • Type: Toggle
  • Description: Grants a temporary shield to the first-killed player from the previous game.
  • Default:
Kill-Flash Duration
  • Type: Time (seconds)
  • Description: Controls the length of the reactor sabotage flashes used for warnings.
  • Default: 0.30
  • Range: 0.1 - 0.45
Each Neutral Role Has Its Own Reveal Screen
  • Type: Toggle
  • Description: Shows a dedicated reveal screen when a Neutral role is assigned.
  • Default:
Max Roles For Each Player To Choose From When Drafting
  • Type: Number
  • Description: Limits how many role options each player gets when drafting roles.
  • Default: 5
  • Range: 1 - 30
Larger Role Text Size
  • Type: Toggle
  • Description: Enlarges the in-game text size of role cards.
  • Default:
Disable Unnecessary Shield Animations
  • Type: Toggle
  • Description: Disables shield visual effects that don’t impact gameplay.
  • Default: ✔️
Disable Kill Animation on Guesses
  • Type: Toggle
  • Description: Prevents death animation from playing when a player is killed by a guesser.
  • Default: ✔️
Disable Shapeshift Animations
  • Type: Toggle
  • Description: Disables all shapeshifting animations, including cases where shapeshift is only used to trigger an ability without the player remaining shifted.
  • Default: ✔️
Disable All Shapeshift Animations
  • Type: Toggle
  • Description: Completely removes any animation or visual cue during shapeshift.
  • Default:

Show Task Count When Alive
  • Type: Toggle
  • Description: Displays how many tasks the player has while alive.
  • Default: ✔️
Show Task Count When Dead
  • Type: Toggle
  • Description: Displays task count to ghosts.
  • Default: ✔️
Everyone Sees Death Reasons
  • Type: Toggle
  • Description: Makes the cause of death visible to all players.
  • Default:
Host Sees Commands Entered By Others
  • Type: Toggle
  • Description: Displays command inputs from other players to the host.
  • Default: ✔️
Disable ‘X has voted. Y remaining.’ Message in Meetings
  • Type: Toggle
  • Description: Removes the voting progress message from the meeting UI.
  • Default: ✔️
Disable Meetings
  • Type: Toggle
  • Description: Prevents players from calling any meetings during the game.
  • Default:
Sync Buttons Mode
  • Type: Toggle
  • Description: Limits the total number of emergency meetings that can be called by all players combined in a single game.
  • Default:
Max Number of Emergency Meetings Allowed
  • Type: Number
  • Default: 10
  • Range: 0 - 100
Additional Emergency Cooldown
  • Type: Toggle
  • Description: Adds an extra delay on top of the base emergency cooldown before another meeting can be called.
  • Default:
Minimum Living Players to be Applied
  • Type: Number
  • Description: The extra cooldown only applies if this minimum number of players are still alive.
  • Default: 1
  • Range: 1 - 15
Additional Cooldown
  • Type: Time (seconds)
  • Description: Duration of the added cooldown applied to emergency meeting button usage.
  • Default: 1.00
  • Range: 1 - 60
Meeting When No One is Dead
  • Type: Toggle
  • Description: Changes meeting time when no one has died.
  • Default:
Meeting Time When No One is Dead
  • Type: Time (seconds)
  • Default: 10.00
  • Range: 1 - 300

  • Type: Toggle
  • Description: Enables advanced vote consequence customization.
  • Default:
If the Player Skipped
  • Type: Option
  • Description: Determines the consequence for skipping a vote.
  • Default: No vote
  • Options: No vote, Suicide, Self Vote
Ignore the First Meeting
  • Type: Toggle
  • Description: Prevents penalty from applying during the first meeting.
  • Default:
Ignore When No Dead Body
  • Type: Toggle
  • Description: No penalty if no one died in that round.
  • Default:
Ignore at Emergency Meetings
  • Type: Toggle
  • Description: No penalty during emergency meetings.
  • Default:
If the Player didn’t vote
  • Type: Option
  • Description: Determines penalty for players who don’t vote.
  • Default: No vote
  • Options: No vote, Suicide, Self Vote, Skip
When Tied Vote
  • Type: Option
  • Description: Defines outcome when a vote ends in a tie.
  • Default: No ejects
  • Options: No ejects, Eject All, Eject Random

Ghosts Can See Other Roles
  • Type: Toggle
  • Description: Ghosts are able to view the roles of other players.
  • Default: ✔️
Ghosts Can See Vote Colors
  • Type: Toggle
  • Description: Shows the voting colors to dead players.
  • Default: ✔️
Ghost Can See Cause Of Death
  • Type: Toggle
  • Description: Displays the cause of death to ghosts.
  • Default: ✔️

Enable use of /gs (formerly /kcount) command
  • Type: Toggle
  • Description: Enables the /gs command to view player stats.
  • Default: ✔️
Show amount of alive Impostors
  • Type: Toggle
  • Default: ✔️
Show amount of alive Madmates
  • Type: Toggle
  • Default: ✔️
Show amount of alive Converted Players (excluding Madmates)
  • Type: Toggle
  • Default: ✔️
Show amount of alive Non-Killing Neutrals
  • Type: Toggle
  • Default: ✔️
Show amount of alive Neutral Killers
  • Type: Toggle
  • Default: ✔️
Show amount of alive Coven
  • Type: Toggle
  • Default: ✔️
Show amount of alive Crewmates
  • Type: Toggle
  • Default: ✔️
Show Romantic pair state
  • Type: Toggle
  • Default: ✔️
Show Lovers pair state
  • Type: Toggle
  • Default: ✔️
Show amount of completed tasks
  • Type: Toggle
  • Default: ✔️
Minimum alive players to use this command
  • Type: Number
  • Default: 1
  • Range: 1 - 15
Enable AFK Detector
  • Type: Toggle
  • Description: Enables automatic detection of players who are inactive during the game.
  • Default: ✔️
Consequence for AFK players
  • Type: Option
  • Description: Action applied to AFK players once detected — from warnings to being kicked.
  • Default: Nothing
  • Options: Nothing, Shield, Suicide, Kick
Minimum alive players to activate AFK Detector
  • Type: Number
  • Description: Sets how many living players must remain for AFK detection to be active.
  • Default: 7
  • Range: 3 - 15
Activate AFK Detector on game start
  • Type: Toggle
  • Description: If enabled, the AFK detector activates at game start instead of after the first meeting.
  • Default:
Disable /whisper Command
  • Type: Toggle
  • Description: Disables use of the /whisper command for all players.
  • Default:
Disable /spectate Command
  • Type: Toggle
  • Description: Disables the /spectate command, preventing players from entering spectate mode.
  • Default:
Disable /8ball Command
  • Type: Toggle
  • Description: Disables the /8ball command for all players.
  • Default:
Fall From Ladders
  • Type: Toggle
  • Description: If enabled, there is a chance of dying after using a ladder.
  • Default:
Fall To Death Chance
  • Type: Percentage
  • Description: Sets the chance that a player dies when falling from a ladder.
  • Default: 5%
  • Range: 5% - 100%
Integrate the Natural Disasters game mode into the current game mode
  • Type: Toggle
  • Description: Merges Natural Disasters mechanics into the currently selected game mode, allowing both to run together.
  • Default: