Puppeteer
As the Puppeteer, you can use your kill button to manipulate another player. This player will become puppeted. After a configurable amount of time, the puppeted player will become manipulated and kill any player that enters their killing range except players with the Lazy Guy role, players with the Lazy add-on, or other Impostors, including the Puppeteer themself (unless configured otherwise).
A layer of difficulty can be added to the role by configuring a lower maximum number of puppets the Puppeteer can make, or having the Puppeteer die after using all of their allocated puppet abilities. There is also an option to have the puppeted player die with their victim.
Options
Section titled “Options”Puppet Cooldown
Section titled “Puppet Cooldown”
Puppet Cooldown
Section titled “Puppet Cooldown”Type: Time (2.5s - 60s)
Default: 22.5
The amount of time after the start of each round until the Puppeteer can use their puppet ability.
Can Kill Normally
Section titled “Can Kill Normally”
Can Kill Normally
Section titled “Can Kill Normally”Type: Toggle
Default: ON
Whether the Puppeteer can kill normally. If this is enabled, the Puppeteer should press the kill button twice to perform a kill.
Puppeteer Kill Cooldown
Section titled “Puppeteer Kill Cooldown”
Puppeteer Kill Cooldown
Section titled “Puppeteer Kill Cooldown”Type: Time (2.5s - 60s)
Default: 25s
If Can Kill Normally is enabled, the amount of time after the start of each round until the Puppeteer can perform a kill.
Minimum Delay Before The Puppeted Player Can Kill
Section titled “Minimum Delay Before The Puppeted Player Can Kill”
Minimum Delay Before The Puppeted Player Can Kill
Section titled “Minimum Delay Before The Puppeted Player Can Kill”Type: Time (0s - 90s)
Default: 3
The minimum delay before the puppeted player becomes manipulated and able to kill anyone who enters their range. This should never be lower than the maximum delay.
Maximum Delay Before The Puppeted Player Can Kill
Section titled “Maximum Delay Before The Puppeted Player Can Kill”
Maximum Delay Before The Puppeted Player Can Kill
Section titled “Maximum Delay Before The Puppeted Player Can Kill”Type: Time (0s - 90s)
Default: 7
The maximum delay before the puppeted player becomes manipulated and able to kill anyone who enters their range. This should never be lower than the minimum delay.
Manipulation Ends After a Specific Time
Section titled “Manipulation Ends After a Specific Time”
Manipulation Ends After a Specific Time
Section titled “Manipulation Ends After a Specific Time”Type: Toggle
Default: OFF
Whether the puppeted player is manipulated indefinitely or there is a time limit. If enabled, after this time has elapsed, the puppeted player will return to normal.
Time After The Manipulation Ends
Section titled “Time After The Manipulation Ends”
Time After The Manipulation Ends
Section titled “Time After The Manipulation Ends”Type: Time (0s - 90s)
Default: 30
The amount of time until the manipulated player loses the effect.
Bypass Lazy
Section titled “Bypass Lazy”
Bypass Lazy
Section titled “Bypass Lazy”Type: Toggle
Default: OFF
If enabled, the players with the Lazy add-on will be able to be puppeted. By default, players with the Lazy add-on are immune to being puppeted.
Bypass Lazy Guy
Section titled “Bypass Lazy Guy”
Bypass Lazy Guy
Section titled “Bypass Lazy Guy”Type: Toggle
Default: OFF
If enabled, Crewmates with the Lazy Guy role will be able to be puppeted. By default, Crewmates with the Lazy Guy role are immune to being puppeted.
Puppet Can Kill Other Impostors
Section titled “Puppet Can Kill Other Impostors”
Puppet Can Kill Other Impostors
Section titled “Puppet Can Kill Other Impostors”Type: Toggle
Default: OFF
If enabled, the puppeted player will be able to kill other impostors - not the Puppeteer.
Puppet Can Kill The Puppeteer
Section titled “Puppet Can Kill The Puppeteer”
Puppet Can Kill The Puppeteer
Section titled “Puppet Can Kill The Puppeteer”Type: Toggle
Default: OFF
If enabled, the puppeted player will be able to kill the Puppeteer who puppeted them.
Maximum Number of Puppets
Section titled “Maximum Number of Puppets”
Maximum Number of Puppets
Section titled “Maximum Number of Puppets”Type: Number (0 - 30)
Default: 5
The maximum number of times the Puppeteer can puppet. This only counts successful puppets and does not reset after meetings.
Puppeteer Dies After Running Out Of Puppets
Section titled “Puppeteer Dies After Running Out Of Puppets”
Puppeteer Dies After Running Out Of Puppets
Section titled “Puppeteer Dies After Running Out Of Puppets”Type: Toggle
Default: OFF
If enabled, the Puppeteer will suicide after using their last puppet. This only counts successful puppets.
Puppet Dies Along With The Victim
Section titled “Puppet Dies Along With The Victim”
Puppet Dies Along With The Victim
Section titled “Puppet Dies Along With The Victim”Type: Toggle
Default: OFF
If enabled, the puppeted player will die with the player they kill when manipulated.